Speaker Spotlight

Lily Hunter Green

Digital artist Lily Hunter Green is the artist-in-Residence in the Maori Lab, Department of Biochemistry, at the University of Cambridge. Lily’s recent exhibitions include Barbican Centre (London), The National Gallery (London), and Bozar Gallery (Brussels). 

Planet Laboratory is a sci-art-tech adventure where you become a cosmic world-builder! Using colour-coded tiles, piece together a puzzle of local forests, meadows, wetlands and coastlines to shape a living mosaic of habitats. Watch as an overhead satellite-style camera orbits your creation, echoing the way real satellites watch over Earth’s biodiversity. This work has been funded by Arts Council England. This event is part of the Cambridge Festival Family Weekend taking place on Saturday 28 and Sunday 29 March.  

"I’d love for Planet Laboratory to evolve into a tool that not only inspires creativity, but also contributes to real ecological research"
Planet Laboratory at the Chelmsford Science Festival 2025

Planet Laboratory at the Chelmsford Science Festival 2025.

Planet Laboratory at the Chelmsford Science Festival 2025.

What inspired the creation of Planet Laboratory? 

I’ve been working with bees for over twelve years, so I’m constantly thinking about pollinator pathways, citizen science and how we can design landscapes that help nature thrive. That interest in biodiversity and systems thinking naturally led me to explore how technology might help us see and understand these connections. 

Planet Laboratory began during a project with Colchester and Ipswich Museums, supported by the Earth and Space Foundation, where I explored how satellites monitor biodiversity from space. I ran workshops with Suffolk Young Carers, where we used recycled materials and carpet tiles to design mosaic landscapes on the floor, then captured them using drones and LiDAR, technologies that mirror how satellites scan the Earth. Those experiments inspired me to create our own ‘satellite simulator,’ a system that can detect biodiversity using colour and pattern recognition, but in an accessible, playful way. 

The game’s camera works a lot like real Earth observation satellites, it scans for colour and coverage to calculate habitat balance, just as scientists map land use and track ecosystem change. I wanted to keep those scientific principles true, but translate them into something hands-on and collaborative. 

As a sound artist, I also wanted to explore how landscapes sound as they come to life. Sound is a powerful form of environmental sensing, it tells us when an ecosystem is thriving or struggling. In Planet Laboratory, as you add more woodland, you hear birds and flowing leaves; more meadow, and the hum of bees grows. The soundscape evolves with every choice, turning data into something sensory and alive, a world you can both see and hear flourish. 

Can you walk us through the process of designing the interactive mosaic of habitats? 

I decided early on to work with a modular hexagonal system, it was much easier to build collaboratively than irregular shapes, and it allowed people to piece together their landscapes seamlessly as a team. Each hex tile represents one of six key habitats,  woodland, wetland, meadow, hedgerow, mosaic farmland, and coastal marshland, all fundamental to life in East Anglia. I would have loved to include more, but I had to balance creative ambition with technical reliability, making sure the camera could accurately detect different colours and textures. 

Each tile has its own distinct material and feel, woodland made from real moss, meadow from yellow felt, coastal marshland from a purple furry fabric. Designing something that needed to be both visually recognisable and machine-readable was a real challenge, it became a process of research and prototyping to find the sweet spot between art, ecology, and technology. 

Now that the satellite system is working reliably, I’m excited to keep evolving the materials and making the habitats even more expressive. The next stage is to push the tiles further, to make them not only technically functional, but also more sculptural and imaginative as artworks in their own right. 

What role did collaboration play in shaping the final experience? 

Collaboration is at the heart of almost everything I do, though for Planet Laboratory, I approached it a little differently. With this project, I wanted to lead the first realisation myself, treating it as an artwork first before opening it up to wider scientific dialogue. Even though the technology behind it is quite complex, I’ve worked to make it accessible and modular enough that I could prototype, test, and run it independently. 

That said, collaboration still surrounds the work. I’m currently Artist-in-Residence in the Maori Lab at the University of Cambridge, where I’m developing another project, Hive Heroes. There, I work closely with scientists to communicate research and create two-way knowledge exchange between the lab and the public. It’s been an incredible experience, and it continues to shape how I think about art, science, and participation. 

For Planet Laboratory, I’ve had invaluable help from a small creative team, Tom Pilgrim, Doug Hunter, Adonai Chinyama and Nat Booth, who have supported the technical and practical realisation of the piece. The next step will be to open up the project to interdisciplinary collaboration, with scientists, planners, and conservation groups who might use it for public engagement or participatory modelling. 

I’d love for Planet Laboratory to evolve into a tool that not only inspires creativity, but also contributes to real ecological research. So if anyone working in those areas sees potential in this, I’d be very keen to connect. 

Planet Laboratory at the Chelmsford Science Festival 2025

Planet Laboratory at the Chelmsford Science Festival 2025.

Planet Laboratory at the Chelmsford Science Festival 2025.

Planet Laboratory at the Chelmsford Science Festival 2025

Planet Laboratory at the Chelmsford Science Festival 2025.

Planet Laboratory at the Chelmsford Science Festival 2025.

How do you hope Planet Laboratory influences people’s relationship with nature and climate action? 

I hope Planet Laboratory helps people see how everything in nature is connected, that land use, biodiversity, and climate are part of one living system. By designing landscapes together, people begin to understand how balance works, how habitats depend on each other, and how small changes can make a big difference. 

The project uses creative play to make complex ideas about ecology and systems thinking more accessible. It’s hands-on and collaborative, people experiment, negotiate, and learn through doing. 

I also want it to spark a sense of connection and care. The sound, colour, and texture make the experience emotional as well as intellectual. When your landscape starts to come alive, birds in the woodland, bees in the meadow, you feel what a thriving planet sounds like. 

Ultimately, I hope it encourages people to imagine better futures and to see themselves as active participants in shaping a healthier world. 

If you could add one new feature or habitat to Planet Laboratory, what would it be and why? 

Right now, I’m developing a new feature, something I call Level 2: which allows the system to analyse how well habitats are arranged, not just how many there are. The camera will recognise ecological connections, for example, placing hedgerows beside woodlands or linking wetlands to meadows to form pollinator pathways. When those relationships are strong, your landscape’s health score increases. But if too much of one habitat dominates a monoculture, the score drops, just as it would in real ecosystems. It’s a simple but powerful way to show that biodiversity depends on balance and variety. 

Looking ahead, I’m most excited about bringing real research collaborations into the project. I want Planet Laboratory to connect with scientists working on land use and ecology, so it can not only inspire but also generate insights that support practical environmental change. The aim is for it to bridge art and action, creative, and genuinely useful.  

What does a thriving planet look like to you, and how can art help us get there? 

A thriving planet is one that’s full of life, where all ecosystems are healthy, diverse, and resilient, and where human societies live sustainably within them. We need to focus on a planet where all living things can thrive. It's not just about survival, but about balance and abundance. 

I believe art has a powerful role to play in getting us there. Art can bridge the gap between scientific data and emotional understanding, turning complex or abstract ideas about the environment into something people can feel. Facts alone can inform, but stories and experiences can inspire. Through art and creativity, we can motivate people to care, to imagine better futures, and ultimately, to act.  

"By designing landscapes together, people begin to understand how balance works, how habitats depend on each other, and how small changes can make a big difference."

The Cambridge Festival is a mixture of online, on-demand and in-person events covering all aspects of the world-leading research happening at Cambridge. Meet some of the researchers and thought-leaders working in some of the pioneering fields that will impact us all.

Sign up to our mailing list here or keep up to date by following us on social media.

Instagram: Camunifestivals | Facebook: CambridgeFestival |
Bluesky: cambridgefestival.bsky.social| LinkedIn: cambridge-festival